Attrition
From Almansur
Attrition represents the men that are lost when you move around, usually either by defecting of by being killed by low level warfare. Attrition is calculated contingent per contingent, taking into account the characteristics of each one, which means that inside the same army the levels of attrition can be different. The amount of attrition suffered depends upon:
- The ownership of the territory. This is the main factor. In friendly territory you’ll suffer no or very little attrition, in neutral territory you’ll suffer a bit more, and in enemy territory again a bit more;
- The status of the moving contingents, the lower it is the more attrition you get;
- The experience of the moving contingents, the lower it is the more attrition you get;
- When in enemy territory, will depend upon the order. While performing “hostile” actions, such as conquer or assault, the contingents suffer more attrition than while resting or training;
- The marching speed, the faster you make your soldiers march the more attrition they will get. The actual marching speed of a contingent may be slower than the one you ordered. This happens because each contingent will check to see what speed it really needs to keep the pace of the slowest unit. So for example you may order a force march to a army with light cavalry and militia, and in flat land where their base speeds will not be much affected, your militia would be force marching (as ordered), but your cavalry will be below normal speed, since that would be all they needed to keep up with the pace of the militia.

